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Finding the inspiration to pick up a new craft, especially within the SCA, can be challenging. Let’s face it, it’s one of the two most difficult parts of anything in this game we play–the other one being actually getting started!
A good place to start is to take a hard look at your persona, and think about the things they would have used and/or liked. Don’t limit yourself to the things he or she would have known or done; that’s a decent starting point, but is probably a stricter limit than necessary. And don’t worry about trying to contrive a “backstory” as to why you (as your persona) would know how to do such a thing. While our ancestors were content with relatively narrow, focused lanes to live, work, and play in, we’re not bound by those conventions.
I find that inspiration will tend to strike while I’m noodling about on Pinterest. (Back in the Dark Ages, before the Internet, the equivalent was “going to the library,” an option that is still available today…)Â Or I’ll be pondering a question like “how did they do X, originally?” Very often, this will lead me down a rabbit-hole of articles, old email fora, YouTube videos, and the like. Sometimes, I don’t get a good answer, and have to set aside that particular thought for a while. Other times, I’ll find myself with a host of new ideas, and usually other avenues to explore later.
Another good place to go for inspiration, especially SCA-related inspiration, is to an event. It doesn’t even necessarily have to be an Arts-and-Sciences specific event, although there tends to be more to look at if it is. (Often times, my wife or I will see something–particularly clothing–and think, “I can make that better…”) If you’re really fortunate, they’ll even have an Artisan’s Row, where you can watch somebody who already knows how to do X, and possibly even who will show you the basics!
But if there’s one thing I’ve found to be definitely the case, it’s that the know-how is out there, somewhere. You may be re-blazing a trail that hasn’t been blazed in hundreds of years, but someone, somewhere, has written something down relative to your goal. Maybe it’s a complete description of the fabrication of the item. More often, it will be references to various steps and stages of it, and it will be on you to “suss out” what they’re talking about. Another good way to go is to find someone who’s already doing what you’re interested in, and ask them to show you some of the basics and/or become a mentor.
The next part to explore is what you need, in order to make the thing. I’ve found that the instructions you find out there tend to assume you’re a professional, and/or you have hundreds, if not thousands, of dollars to drop on a project. But let’s face it, we’re just starting off on this. That means that alternatives are in order. If you can determine how things were done in the “early days”, you’ll often find that the tools and equipment become much cheaper–often, to be sure, at the expense of simplicity. Don’t let that stop you, though! And remember the adage of being wary of any venture requiring new clothes; the same applies to tools. If you’ve got any sort of a toolbox (or craft chest, or what have you), you probably already have some workable analogs to the tools you’ll need.
Another thing to think about during the materials and equipment phase is how serious you’ll be taking this new craft. This is worth thinking long and hard about. You probably won’t know how much you enjoy it until after you’ve done it for a while; it’s entirely possible that you’ll find yourself completely unsuited to the job. (Contrariwise, you may find that you enjoy the challenge!) Once you’ve tried it, and gotten a taste of what is involved, do you want to keep it at the “hobby” level, or become a “master of the craft”? How much time do you intend to devote to it?
The biggest fear that people seem to have, and which very often holds them back, is that they’ll suck at it. Well, of course you will. You probably will for the first several tries at a thing, or maybe a little longer. The key is to look at each of the “failures” you produce, think hard about why they’re “bad,” how to go about fixing it next time, make those adjustments, then try it again! And don’t be afraid to show your “failures” to others. It may inspire them to give something new a try. And remember–they think that it’s “too hard” to do what you’ve done; the mere fact that you’ve done it puts your hard-won skills far ahead of theirs!